How significant will telco-centred superbundles-where the likes of T-Mobile or Verizon package streaming channel subscriptions with their services-prove in the expansion of the streaming ecosystem in the years to come, and what types of partnerships is it likely to include? Bango's Anil Malhotra, Starz' Rob Collins, Revry's LaShawn McGhee, and Reality Software's Nadine Krefetz discuss in this clip from Streaming Media Connect 2023.
Tyler Nesler //
04 Oct 2023
Are media and entertainment executives listening to the wrong people, and not bringing younger and more diverse voices into the conversation, and is it holding the industry back? While valuing the expertise of boardroom inner circles, are there ways to expand the table to encourage more forward-looking thinking? Peacock TV VP Quincy Olatunde and Media Industry Cartographer Evan Shapiro debate these issues in this clip from their keynote at Streaming Media Connect 2023.
Tyler Nesler //
26 Sep 2023
What are some of the best practices for evaluating streaming tech vendors? Nadine Krefetz of Reality Software discusses the various factors at play in making these decisions with LaShawn McGhee of Revry, Rob Collins of Starz, and Anil Malhotra of Bango in this clip from Streaming Media Connect 2023.
Tyler Nesler //
12 Sep 2023
An inevitable question for any streaming strategy or workflow is "Will it scale?" When it comes to incorporating interactivity, promoting it, and delivering interactive experiences that are satisfying both for large-scale streaming audiences and the brands behind them, this question is more mission-critical than ever. In a recent panel at Streaming Media Connect 2023, B Live's Jay Kopelman, Bulldog DM's John Petrocellui, and LiveX's Corey Behnke break down the problem and the challenges facing streamers and brands when it comes to making streaming interactivity is popular and profitable for all its stakeholders.
Tyler Nesler //
05 Sep 2023
From war crimes to war crime tribunals and war commemorations, how do we guarantee that content is available to play?
Tim Siglin //
28 Aug 2023
Software developers are trained in accessibility issues for front-end development and basic concepts like labeling control elements and reporting state changes to assistive technology—screen-readers—are part of a professional developer's code testing procedures. Despite this progress, two very different forces are swirling with the potential to push back on the trend towards better technological inclusion of the disabled.
Liam Moran //
28 Aug 2023
Somehow, greenlighting "Joan Is Awful" has made Netflix look oddly actor strike-sympatico, via its winking endorsement of a show that warns against a writer-less, actor-less "profits without people" media and entertainment future from whose realisation they stand to benefit.
Steve Nathans-Kelly //
25 Jul 2023
Until fairly recently, if a teacher wanted to produce a DIY instructional video untethered to a fixed point in front of a camera, they'd need to remotely control either a pan-tilt-zoom (PTZ) head or a multicamera switcher. With the arrival of competent and inexpensive facial recognition software, several consumer videoconferencing cameras now offer automatic framing to allow teachers or other presenters to move around a scene to better engage with viewers and interact with props and visual aids.
Liam Moran //
20 Jun 2023