Sports/eSports

On the go or in the living room, sports and esports video viewers are some of the most demanding and passionate audiences out there, and streaming is enabling delivery of the biggest games and the smallest leagues alike.

Here you'll find Streaming Media's coverage of the technology and business behind the growing sports and esports streaming market.

Features

The Business Case for Reducing Latency

We talk a lot about the technical side of latency, but what about the business side? As a content or service provider, what will it cost me if I don't invest in reducing latency? And does it vary by use case? Streaming Video Alliance's Jason Thibeault, nanocosmos' Oliver Lietz, and NENT Sport Nordic's Martin Bergstrom discuss the business impact of reducing latency in this clip from Streaming Forum Connect 2021.

Moving Streaming Production to the Cloud

The first thing to think about when considering a move to cloud production as an alternative to traditional, centralized, on-prem production workflows is, why the cloud? It's because it has specific advantages for certain applications. Whenever you're thinking about the cloud, you need to be thinking about how it will benefit you and your productions.

How to Maximize Reach with Restreaming Solutions

If you want to maximize your reach without overtaxing your gear, then utilizing some cloud technologies to send your one upload to multiple destinations can multiply the reach of your content.

5G's Future Is Broken. Here's Why We Need 6G

InterDigital, one of the chief architects of generational telecoms developments, says true immersive video experiences are a bust at 5G

Sponsored Articles

Interview with Oliver Lietz, CEO & Founder, Nanocosmos

Sports/eSports Companies and Suppliers