Sports/eSports

On the go or in the living room, sports and esports video viewers are some of the most demanding and passionate audiences out there, and streaming is enabling delivery of the biggest games and the smallest leagues alike.

Here you'll find Streaming Media's coverage of the technology and business behind the growing sports and esports streaming market.

Features

Video Editing in the Cloud

There are many cloud-based editing solutions available, nearly too many to count. Who should consider using them and why? How can you tell them apart? That's what we'll cover in this article.

Review: The Roland V-160HD Hybrid Event Video Switcher

While detailing every feature of this switcher is beyond the scope of the article, we'll present the top 10 features we fully appreciate on the Roland V-160HD, peppered with some constructive criticism for good measure.

The Business Case for Reducing Video Latency

We talk a lot about the technical side of latency, but what about the business side? As a content or service provider, what will it cost me if I don't invest in reducing latency? And does it vary by use case? Streaming Video Alliance's Jason Thibeault, nanocosmos' Oliver Lietz, and NENT Sport Nordic's Martin Bergstrom discuss the business impact of reducing latency in this clip from Streaming Forum Connect 2021.

Moving Streaming Production to the Cloud

The first thing to think about when considering a move to cloud production as an alternative to traditional, centralized, on-prem production workflows is, why the cloud? It's because it has specific advantages for certain applications. Whenever you're thinking about the cloud, you need to be thinking about how it will benefit you and your productions.

Sponsored Articles

Interview with Oliver Lietz, CEO & Founder, Nanocosmos

Sports/eSports Companies and Suppliers