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How to Deliver Low-Latency Multiview Sport Streams to Global Audiences

With all of the inherent difficulties of delivering low-latency live streams at scale, and the growing interest in providing sportviewers with state-of-the-art multiview experiences, what additional technical challenges does multiview delivery create in streaming’s fraught middle mile, and how do top-tier global broadcasters like Globo meet those challenges? Globo Head of Streaming and CDN Platform Marcos Petry discusses how Globo maintains and tunes streaming latency for multiview sport streams in this conversation with streaming consultant Bhavesh Upadhyaya at Streaming Media Connect in December.

Encoding, Packaging, and Sync Challenges of Multiview Sport Streaming Delivery at Scale

Acknowledging that Globo is implementing a unique approach to low-latency multiview sport streaming, Uhadhyaya says to Petry, "You're starting to do low-latency, multiview sport streaming at scale. So you've got a chance to actually start from scratch and build up something new and different. What are your primary encoding and packaging challenges when you're defining your middle mile? And how are you ensuring that you're synchronising everything across all those multiple feeds when you're maintaining that low latency advantage?" 

"Multiview and low latency are different tracks," Petry concedes. "We have two main transmission scenarios: the activation of one-off events and continuous signals. We need to activate in low-latency mode in 24/7 streams and graceful disabling after the football or soccer match ends. And we need to control this transition. So we made a few improvements on our media pipeline, beginning with the encoders. We migrate the protocol to RTMP and SRT. This contributes specific protocols and prioritises low latency and some tunings on our encoders."

Segueing from encoding to packaging, Petry continues, "We are testing a cloud packaging solution. We initially thought the latency could be an issue here, but we mitigate this, optimising the connection with the CDN and encoder, leveraging some peer agreements. And finally, at the player level, we have an in- house player here at Globo, so we added support for the LL-HLS codec for making use of the new chunk size specification, and we implemented the technique to compensate the playback speed." Doing so, he goes on to explain, enables Globo to maintain "synchronisation with the low-latency event without this acceleration being perceptible to end users."

To maintain the resiliency of the stream, Petry says, "We operate in a dual-stream setup with an active and standby signal in the same game. So in the event of an active failure, the player automatically switches to the standby signal, ensuring the content continues [to be delivered to] the users."

The Multiview Value Proposition

For multiview delivery, Petry says Globo leverages an in-house solution "that is capable of merging up to six signals to one final output, and we customise with some templates that we have here. This feature is not yet operating in low latency. The technical challenge is maintaining synchronisation across the input signals. Our solutions address the prioritisation and delivering the final output at the pace of this lowest video stream. This is acceptable because the key value proposition here is the ability to follow multiple games or multiple camera angles simultaneously, rather than the latency. So that's the true main solution that we deliver."

"That's amazing," Upadhyaya replies. "I think one of the things that surprised me is that I didn't realise that you were actually able to dial the latency up and down for your linear stream so that you can go from a low latency, normal stream to normal latency for high-popularity event. I think that's pretty cool."

Join us February 24–26, 2026 for more thought leadership, actionable insights, and lively debate at Streaming Media Connect 2026! Registration is open! 

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