Streaming Media Europe: Industry Announcements

Add Your Press Release

Streaming Media Europe provides this section as a service to its readers and customers.

Press releases are subject to approval by the editorial staff of Streaming Media Europe and may be edited or altered for length and clarity, or to remove unsubstantiated and unverifiable claims.

All content presented within the press release section is that of the submitter. Streaming Media Europe does not necessarily endorse such content and bears no responsibility or liability for its accuracy.


V-Nova and PresenZ launch a world-first in VR movies

V-Nova, a leading provider of video compression solutions, announces the release of a movie in the Steam Store showcasing the future of immersive media and metaverse applications. The movie uses V-Nova’s ultra-efficient point-cloud compression technology

London, UK(15 Nov 2021)

V-Nova, a leading provider of video compression solutions, announces the release of a movie in the Steam Store showcasing the future of immersive media and metaverse applications. The movie uses V-Nova’s ultra-efficient point-cloud compression technology combined with game-changing 6DoF volumetric movie format from PresenZ, leader in VR technology. 

PresenZ is a volumetric video format that achieves the same visual fidelity audiences are used to in photorealistic CGI Visual Effects, animated feature films or high-end industrial previsualisation, by integrating itself in the same creation pipelines. In the new and unique rendering process, PresenZ  used existing CGI animated movie Construct to create an immersive 6DoF adaptation. PresenZ allows users to rapidly transform existing 3D assets into a fully immersive volumetric experience for the end user, as it renders the images from a cube of points of views rather than a single camera point. 

V-Nova’s point-cloud compression technology compressed hundreds of gigabytes of data to transform the movie into a manageable asset, ready for distribution, real-time decoding and consumption on all major VR gaming setups. Thus, enabling millions of users to access immersive experiences at unprecedented quality.  V-Nova’s point cloud compression achieves performances so far unattained with other technologies and is built upon V-Nova’s previous innovative standards LCEVC MPEG-5 and SMPTE VC-6.

The biggest benefit of 6DoF technology is that, unlike standard 360° VR movies, it realistically responds to the position and orientation of the VR headset, so you can get closer to objects and characters. Users can explore all angles and look around and behind objects with a more natural feeling, eliminating the motion sickness commonly associated with 360° movies. The availability of this technology pushes the boundaries of digital media and metaverse applications, immediately enabling next-generation immersive experiences from 3D/CGI assets.

“We’re excited to launch Construct VR and demonstrate the possibilities that can be experienced through VR. V-Nova’s compression technology has allowed us to make photorealistic 6DoF accessible and distributable to existing devices, so that we are now able to share this world-first volumetric film with more audiences than ever before,” said Tristan Salomé, CEO and Founder, PresenZ. “The combination of these technologies marks an incredibly exciting opportunity for the future of the entertainment industry. Studios can give their existing CGI movies a new lease of life”. 

“The project undertaken with PresenZ reflects V-Nova’s position at the cutting edge of data compression, capitalising on our pioneering technology, experience and industry knowledge. Construct VR demonstrates the possibilities that volumetric 6DoF PresenZ offers to the future of digital and metaverse experiences, made possible by V-Nova's efficient compression. We’re looking forward to the ongoing development of our relationship with PresenZ, supporting content creators and film producers to utilise these technologies” said Guido Meardi, CEO and Co-Founder, V-Nova.