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BBC embraces home-based production for World Cup coverage

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Image credit: FIFA

Last December, the BBC caught some flack when it announced that it would be presenting coverage of the World Cup 2026 from studios in the UK. While hybrid production models that combine on-site reporting with centralised studio operations are an increasing feature of broadcaster approaches to major sports events (NBC retains huge editorial teams in the US for coverage of recent Olympics, for example), such is the interest in the UK’s national sport at its most prestigious tournament that eyebrows were raised when it was claimed yesterday that pundits would be remotely commentating on matches from a “green box” at BBC Sport HQ near Manchester.

That the BBC has previously been criticised for sending too many staff and talent to cover overseas events seems lost on media reporting on the Corporation’s cost cutting decision.

Not only will the move save “a few million” pounds but it is being framed as environmentally friendly by reducing carbon waste by 19% compared with the Qatar World Cup 2022, according to the BBC.

Furthermore, with matches kicking off local time throughout the early morning (12am-3am) there are editorial arguments that being shown to be present at the ground is of less importance than it would be for extended daytime schedules.

The sheer scale of this World Cup, even were it to be hosted in the US alone, makes travel between venues and accommodation a logistical and budget stretch for any broadcaster.

In any case, the BBC is not grounding its coverage against greenscreen. That technology is outmoded and replace by virtual sets which can deliver a far greater sense of immersive presence at an event even one over 4000km distant.

For the upcoming tournament, the BBC is adopting a fully LED-powered virtual production environment at Dock10 in MediaCity, Salford.

Image: BBC / Holly McCandless-Desmond, David Anderson, Sam Riley, Charlie Clift
Image: BBC / Holly McCandless-Desmond, David Anderson, Sam Riley, Charlie Clift

“We’re still delivering hybrid coverage,” explains BBC Sport Design Director John Murphy. “But given the scale of the tournament, along with the practical realities of travel and sustainability, this approach makes far more operational sense.”

The strategy builds on experience gained during Euro 2024, when the BBC successfully blended XR graphics with live scenery from Berlin, including views of the Brandenburg Gate. However, Murphy acknowledges that creating the same sense of authenticity within a fully virtual environment presents a new challenge.

“In Berlin, we were working with a real location and enhancing it with XR elements,” he explains. “This time we’re starting with a blank canvas, so the challenge is how to create a space that still feels genuine and connected to the tournament.”

To achieve this, the BBC is combining LED volume technology, physical set elements, real-world imagery, AI-assisted workflows, and game-engine-generated environments. Rather than attempting to recreate host cities through photorealistic video alone, the production team is developing stylised virtual spaces inspired by the architecture, culture, and atmosphere of the World Cup’s host nations.

According to Murphy, the aim is to create “a space and a feeling” that captures the identity of the 16 host cities in the US, Mexico and Canada. The digital backdrop will be tweaked to reflect the weather and time of day at each venue.

Technically, the setup will include four cameras, a jib, Mo-Sys camera tracking, LED walls and flooring, and end-to-end HDR production workflows. The transition to HDR has been one of the project’s more complex aspects, prompting the BBC to draw on specialist expertise and technologies already established in the US sports broadcasting market.

Dock10 and Pixotope play key roles in the production pipeline, while graphics specialist AE Live and several other vendors contribute to the wider workflow. One of the project’s biggest lessons has been recognising the additional complexity that full LED virtual production introduces compared with traditional green-screen operations.

“We probably went into it a little naively,” Murphy admits. “It quickly became clear that this isn’t simply an extension of green-screen production. There are many more technologies, partners, and interdependencies involved.”

Extensive testing has also influenced the creative direction. Early plans to use real camera footage as virtual backgrounds proved challenging due to the level of precision required to maintain accurate perspective and parallax. As a result, the production team has shifted towards more flexible game-engine-generated environments built from processed still imagery and AI-enhanced assets.

Importantly, the BBC sees the investment as more than a single-tournament solution. The LED infrastructure is expected to become part of future football production workflows, providing a long-term foundation for programmes such as Match of the Day and other studio-based sports coverage.

In the UK the BBC historically splits rights to the World Cup with rival ITV. The commercial broadcaster has 50 matches and the BBC will air 54. Both will show the final live. 

For the first time, BBC Sport will deliver World Cup coverage across YouTube, TikTok, and social channels - from live match streaming, alternative second screen watch-alongs and instant post-match reaction. Fans are also promised immersive VR experiences following every England and Scotland match.

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