iPad - Dead End for Flash?
On the eve of Adobe's official unveiling of CS5 at NAB, the announcement of the Apple iPhone 4.0 SDK might spoil the party
[This is an excerpt from a post on Tim Siglin's Workflowed blog.]
Between the launch of the iPad, on April 3, and the introduction of Apple's iPhone software version 4, on April 8, a significant amount of buzz was generated about CS5 Flash Professional's role in the iPad ecosystem.
The ability for Flash Pro to generate iPhone "packages" which allow some Flash content to play on the iPhone was first highlighted in October at Adobe MAX 2009 in Los Angeles.
I wrote about this "workaround" at the time, but interest in this topic was fairly low - until the iPad was announced without Flash support.
Based on the hype surrounding this "working around the web" from a Flash-iPad integration standpoint, I wrote another article, positing on how Adobe could make Flash Pro relevant to the larger HTML5 development audience.
[Click here for the rest of Tim's post.]
While not the full Flash solution everyone's been hoping for, several developers have created applications for the iPhone that are pushing the potential boundaries of the mobile device.
Mon, Oct. 5, by Tim Siglin
This week's iPad launch ushers in new workarounds and developer challenges at the same time it poses a threat to Adobe's web video dominance with Flash.