We provide consultancy and expertise in all aspects of enterprise video – from workflow design through to assisting with RFPs and implementation. Or, perhaps you would like a review of your current system undertaken to make sure you are getting the most from it.
Shouldn’t your Enterprise video environment provide the same feature-rich, easy to start, easy to control experience that users have come to expect?
You need a flexible, scalable, manageable collaboration platform that lets you take advantage of Bring Your Own Device policies, and makes it fast and easy to locate and bring people together, make decisions, review documents and keep business moving forward through high definition collaboration.
WE'VE BEEN INVOLVED IN VIDEO RELATED TECHNOLOGIES SINCE THE EARLY 90’S.
At that time digital video was prohibitively expensive to process (approx. US$300 per minute) and tape was still the norm.
Initially we worked around video conferencing and meeting room technologies, helping design and build a number of facilities across the financial services sector. Some of these rooms could have featured in a James Bond film – concealed screens, two way mirrors and tables with hidden laptops inside. We then became involved in large scale conferences around the world, linking sites by live satellite feeds and helping build custom presentation software.
We saw the value of video very early on, especially with companies that were used to sending people to far flung places for meetings.This extended from video conferencing to digital video – taking a recording of a senior manager or similar and making that available on a laptop.
So instead of having to fly someone out to a meeting – or have them take time out to attend a VC – a set piece could be used time and time again. The technology was well received and a library of relevant content quickly created, enabling materials from conferences around the world to be re-used as well as enabling the searching of content based on specific funds, currencies, managers and so on.
Our activities in this area have continued to grow over the last twenty years or so. Whereas content used to be held locally on a laptop it can now be streamed to a phone or tablet from anywhere in the world.
The cost of entry into this type of technology has drastically reduced, but a number of the problems remain the same, perhaps even more complex as more people than ever are now generating content.